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Ludo

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THE PLAYBOOK · QTHCC

How to play Ludo

The QTHCC guide to Ludo starts with read the feedback. Your task is to bring all four tokens home before the other players. The controls and example below describe this exact implementation.

Two or four players on one device; displayed house rules, no internet matching.

Read the feedback

Status messages explain the current state and rejected actions. Check them when an action does not behave as you expected.

Your goal

Bring all four tokens home before the other players.

Step by step

  1. Roll six to leave the yard.
  2. Move an eligible token by the die value; home requires an exact roll.
  3. Capture opponents on non-safe squares.
  4. Six, capture and finishing a token grant another roll; a third consecutive six forfeits that roll.

Controls

Click or tap a piece and destination; use the turn indicator and legal-move feedback.

A useful example

A token two steps from home cannot use a three.

Watch out for this

Safe squares cannot capture; blockades are not part of this edition.

Common questions

What is included in this edition?

Two or four players on one device; displayed house rules, no internet matching.

Which controls should I use?

Click or tap a piece and destination; use the turn indicator and legal-move feedback.

Can you show a concrete example?

A token two steps from home cannot use a three.

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