THE PLAYBOOK · QTHCC
How to play Match Three
For Match Three, QTHCC puts the actual rules alongside the playable board or activity. Score 900 points in twenty-five moves. The suggested practice focus is rules before speed.
8×8 board, move budget, cascades and no-legal-move handling.
Rules before speed
Work slowly for one round. Explain the rule behind each choice before trying to improve your score or completion time.
Your goal
Score 900 points in twenty-five moves.
Step by step
- Swap adjacent pieces to make a line of three or more.
- Matched pieces disappear.
- Falling pieces can trigger cascades.
- Reach the target before running out of moves.
Controls
Tap adjacent cells.
A useful example
A horizontal swap can complete a vertical line.
Watch out for this
A swap making no match is reverted.
Common questions
Which controls should I use?
Tap adjacent cells.
Can you show a concrete example?
A horizontal swap can complete a vertical line.
What is included in this edition?
8×8 board, move budget, cascades and no-legal-move handling.