THE PLAYBOOK · QTHCC
How to play Gomoku
Play Gomoku on QTHCC, then compare your approach with the example below. Make five or more connected stones horizontally, vertically or diagonally. A full board without a line is a draw. The accompanying practice note focuses on review the result.
Review the result
When a round finishes, compare what happened with the winning or scoring condition. Use that comparison to choose a better approach next time.
Your goal
Make five or more connected stones horizontally, vertically or diagonally. A full board without a line is a draw.
Step by step
- Player 1 places the first stone on an empty intersection.
- Player 2 places a stone and turns alternate.
- Look for open lines and block your opponent’s threats.
- A winning line immediately ends the round.
Controls
Use the on-screen controls with a mouse or touch.
A useful example
Four consecutive stones with an empty point at both ends creates two possible finishing moves.
Watch out for this
This is freestyle Gomoku, not Renju: there are no special forbidden opening or double-three rules.
Common questions
What mistake should I watch for?
This is freestyle Gomoku, not Renju: there are no special forbidden opening or double-three rules.
Which play mode is provided?
Same-device two players
What is the main objective in this edition?
Make five or more connected stones horizontally, vertically or diagonally. A full board without a line is a draw.