THE PLAYBOOK · QTHCC
How to play Sokoban
The QTHCC guide to Sokoban starts with a short learning break. Your task is to push every crate onto a target. The controls and example below describe this exact implementation.
Two-crate boards generated reversibly from a solution.
A short learning break
Choose one objective for this visit: understand the controls, complete a round, or recognise a common mistake. Progress does not need to be rushed.
Your goal
Push every crate onto a target.
Step by step
- Move through empty floor.
- Push one crate into empty space.
- Never pull or push two at once.
- Undo a deadlock and continue.
Controls
Arrow keys or direction buttons.
A useful example
A crate in a non-target corner cannot be recovered by pulling.
Watch out for this
Consider the player’s access behind crates.
Common questions
What is the main objective in this edition?
Push every crate onto a target.
What mistake should I watch for?
Consider the player’s access behind crates.
Which play mode is provided?
Solo